Augment Reality Game as a Classroom Learning Tool
Abstract
This presentation discusses augmented reality (AR), in conjunction with video games, to enhance student learning in today’s classroom by focusing on published literature. This paper will investigate AR’s evolution as well as the hardware required to run it. AR technology and video games can be intertwined to work as one cohesive unit. The research suggests that AR and video game technology has the possibility of being implemented in today’s classroom environment but not without including learning theories. However, there are limitations that must be considered when implementing AR and video game technology in the classroom. These limitations are the cost of implementation, professional development of the teachers, and resistance by current administration and teachers.
Sunday, October 19, 2008
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1 comment:
Great presentation Thomas! I'm greatly interested in ways that I could apply this to my high school mathematics classroom. I guess one of the issues I find is applying some of the math to interesting, real world applications. The balance between fun and learning is a tough one too.
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